About Me
Hello, my name is Guus Waals.
Since I was young I was always playing with computers and other electronic devices, figuring out how they work, disassembling them and putting them back together. I really started programming at around the age of 16, I mostly worked with SDL, OpenGL and DirectX together with C++ figuring out how games get their graphics on the screen and trying to do so myself. This helped me become familiar with C++ and various 2D and 3D rendering techniques. I decided to follow the IGAD course after finishing high school. Here, I have enjoyed working on various subjects related to video game development, such as: Software Audio Mixing, Software Rasterization, Raytracing, Physics Simulation, Game Engine Architecture, Tools, GUI systems, AI and Gameplay programming. Feel free to contact me through LinkedIn, GitHub or e-mail. |